Future fuel savings achieved today

The Global Fuel Economy Initiative is addressing the following issue:

"The average fuel economy (L/100 km) of new cars in OECD countries could be improved 30% by 2020 and 50% by 2030 at low or negative cost taking into account fuel savings".

If you could reduce your fuel consumption by 30% today simply by changing the way you drive, would you?


Smart vehicle: the car tells me about something that I don’t see before I see it with my own eyes.


Can a car fanatic not upgrade a car?


Art that made me smile.


Gamification of wellness

This week I decided to go to an ‘official’ school event. Every Thursday there is a ‘Venture Network’ event where 3 startups (from IE, IE alumni, or elsewhere) pitch their ideas. Plus, you get free beer!

Venture Network

This week, one of those pitches involved HR, health plans, and gamification of wellness plans. To reduce the healthcare fees companies pay for their employees, some companies have set up wellness plans to incentivize their employees to be more active (sports, eat healthier, etc). The justification for such programs are healthier employees are more productive employees that miss less days of work. In practice, some of these programs actually pay employees to participate and keep up with these wellness programs. Despite efforts, employee engagement in these programs is about 30%.

The ‘Race Lifestyle’ (http://racelifestyle.com) aims to increase employee engagement by adding peer pressure and game elements to wellness programs. Teams of employees compete against other teams and each employee is accountable to teammates in keeping up with their part of the wellness program. 

Don’t know if your company is large enough or at the stage where they would consider such wellness initiatives, but the problem that the Race Lifestyle is trying to address seems universal: how to keep and maintain employee engagement to a given task.

Some links related to ‘Gamification of wellness’ 

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